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Priest glyphs
Priest glyphs





priest glyphs

Mind you, there doesn't actually tend to be much variety from priest to priest. Whenever I'm scoping out priests on the Armory or even in my own raid team, I always like to see what glyphs they pick. She also writes for and produces the Circle of Healing Podcast. Dawn Moore covers the healing side of things for discipline and holy priests. Neither of them are incredibly awesome but I guess if you have a slot free.Īctually I take that back, the 6% spell damage reduction on Inner Fire is pretty damn attractive.Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. It just seems like Glyph of Levitate is a weird waste of space for a nonsense glyph that actually provides LESS speed increase than another glyph.Er, if you're not using Inner Will? And if you read it closely, it looks like the speed bonus continues for ten seconds AFTER levitate breaks. So why would anyone ever take Glyph of Levitate? To have both 15% AND a spellpower bonus? You're not casting much while moving anyway. IMO while the glyphs might not be massively exciting they are doing what they're supposed to, allowing you optional/situational tweaks and you aren't going to feel like you're gimping yourself taking something a bit different on a fight. Reflective Shield, now there's an ability I always wished I could use even if it's very weak. Smite and Holy Fire if you ever need them - and you know what having two open glyph slots is perfect in case you ever do want to use those two. Just from a quick look, mass dispel was always something I would've liked to have (situational ofc), purify might actually be attractive now you can spare a slot for it if nothing else, Renew could be good depending if and how you want to use Renew. There should be a significant penalty attached IMO.īut you know if there were obvious juicy throughput/efficiency choices (which is what most players are used to looking for in a glyph) then the system would be broken. I agree that the lightwell one is a bit OP. It just seems like Glyph of Levitate is a weird waste of space for a nonsense glyph that actually provides LESS speed increase than another glyph. after you take damage (recast levitate?), or, you could spend a major glyph slot on a choice between 16% movement speed (doesn't break) or 6% reduced spell damage. So, you can spend a major glyph slot on a glyph that increases your movement speed by 15% until 10 secs. Does not stack with any other movement speed bonuses. Glyph of Inner Sanctum: Spell damage taken is reduced by 6% while within Inner Fire, and the movement speed bonus of your Inner Will is increased by 6%. Glyph of Levitate: Increases your movement speed while Levitating and for 10 sec afterward by 15%. Here's an excellent example of how stupid the Glyphs are for Priests:

#Priest glyphs full

Lastly the lightspring tends to always go on the tank and tick once before they are back to full and then overheal the rest, at least that's what I saw a lot of when I was testing the 25h fights on the beta(although as an aside I only tried about half of them as holy since I usually play disc and at least for 25 man disc felt more effective to me) (again an issue with the person using it)

priest glyphs

You couldn't double click it unless you removed the buff yourself or took 30% of your health in damage, it wont overwrite. With not clicking it and I also know my charges won't be wasted by those who tend to double click it, those priests who don't like it fair enough don't take it but I think it will come in handy.įrom logs I've seen it seems to do just fine in mists.People not clicking it isn't an issue of the ability just of those people, not sure why people tend to suggest otherwise Problem was before not that many people clicked it and the ones that did had to due to gm telling them over vent, People double clicked it alot too and it gave lots of overhealing, with it healing below 50% at least i know my heals won't overheal and if they do it will be just a little bit.







Priest glyphs